![]() ![]() ![]() (In cases where it can’t be handled, closing the default device and reopening it should give you the new default device. What platform are you using?Īlso: assuming the platform supports it, SDL will tell you as audio devices come and go, but we don’t have an event to tell you when the default device changes at the moment currently we prefer to handle that special case transparently for your app, if it’s possible to be handled. On the Playback tab, select the Bluetooth headphones, click Configure, and then make sure the configurations are set correctly. On the Playback tab, right-click the listing for your audio device, select Set as Default Device, and then select OK. ![]() Press Windows Key +X, select Control Panel. This depends on the audio target, though, and some platforms and audio APIs are nicer about this than others (some won’t do it at all, some do it without SDL’s intervention, some SDL handles it internally). Hi David, Let’s follow these methods and check if it helps. One of the child entries is Window xxxxxxxx '&Apply' Button. You should see something like the following: Window xxxxxxxx 'Sounds and Audio Devices Properties' xxxxx (Dialog) Click on the '+' to the left of this entry to expand the list of child windows. If you’ve opened a specific one by name, even if happened to be the system’s default device, it won’t migrate. So, launch the applet, open Spy++, and look for the applet window. In many cases, SDL will quietly move to new default audio devices on your behalf if you’ve opened the default device. I assume that closing the audio down and re-opening it would change to the new default device? ![]()
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